All Content (c) Jake Simpson 1999 - Current. Except the pics of women, which
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The Ramblings of an old Games Developer...
" Nothing will ever be attempted if all possible objections must be first overcome"
- Dr Samuel Johnson Posted 2008/06/23 11:47:47 by Jake Simpson
This site was last updated on March 28th 2010
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Thoughts on the IPad
So I didn't have the blog working when the IPad was announced.
So here I go catching up.
Wow, but it's sexy, isn't it? I'm not entirely sure who it's aimed at in terms of pre-defined demographic, but one of the things that Apple does so well is create NEW demographic niches, and I'm quite prepared to believe they can do it again here.
I'm a bit astounded that it's $130 more for a 3G equipped Ipad though - why so expensive? The radio isn't that expensive, and you are paying $30 a month extra anyway - and thats a kick in the pants to those with iphones - they are *already* paying $20 a month for data, now *another* $30 for the ipad?? Why so much?
Given that this device has bluetooth built in, I suspect that quite a lot of people will simply jailbreak their iphones and use it as a data tether, so the lower cost Ipad can use it as an internet source. Hell, I'd give it a go if I got one of these things.
The lack of flash on the web browsing experience is a bit of a stunner. I mean, I don't use my iphone for browsing that much any more because of the lack of it - well, that and lack of screen real estate. The idea is that the Ipad will give you a more accurate browsing experience because of its size - well that's all well and good, but if you aren't getting flash then it's significantly NOT the same as browsing on a Mac or Windows machine. There is just Too Much Flash out there right now. Sure, this move might get more people to adopt HTML5 instead, and it is true that lots of flash stuff is badly written and uses too much CPU, but that't not an excuse to avoid it. What you do is get together with Adobe and WORK on it, not just throw it out of the window.
Those people who stand by apple because of their "We hate flash ads" stance are missing the point. That's not Flash that's the problem, that's the ad market. You think they won't find ways to put ads all over the place NOT using flash if the Ipad is successful? This is the same dead end argument that "everyone should be using a mac because there are less viruses for it". Missing the point that the number of viruses is a factor of how successful the platform is. If everyone *did* run to the Mac OS because of this argument then the number of viruses for that platform will increase exponentially.
I suspect this has got more to do with the amount of flash applications that could be provided on the web that apple couldn't charge for. The whole App Store process is predicated on it being a closed platform that you *have* to go through the app store to get content. There's the sub argument of the fact that content has been tested and therefore won't crash your device, which is totally relevant in terms of providing a unified choke point, but that's really got nothing to do with the implementation of Flash or not.
All the arguments about Flash running like Garbarge have Just Enough Truth in them as to be trotted out regularly, but don't be fooled; this is a political decision and nothing more.
Now my biggest eyebrow raise is the lack of a front facing camera. I am *most* surprised this device doesn't have that. This device would be *perfect* to run Skype on, and since it's mainly a WiFi device, you could get decent video throughput too. I am confused about why this is missing bearing in mind the cost of webcams these days is minimal. I know this would have made this device an instant purchase for me. As it is, I can see me waiting till the second generation when I'm sure this will roll out.
I look at the Ipad and see a device that *could* be awesome. I want to skype with people with this device. I want to be able to get on the web, use Google Apps and I want to be able to watch streamed video from my servers at home (lets face it, 16g is not enough to store lots of music and video). I want to be able to run some apps in the background (Pandora for example, while web surfing) and play some games. That's pretty much where I see this device aimed.
There's no technical reason why I can't do this, only artificial restrictions put in place by Apple to stop me streaming whatever video I want - they want me to ONLY buy it via ITunes. They artificially limit background apps, although it's there in the OS because the Ipod functionality does it, as does the phone functionality. And they deliberately disable Flash in the browsing experience, and there's no front facing camera.
And yet, you know it'll be sexy, the UI will rock and you'll want one anyway.
Second Generation for me I think.
Posted at 19/02/2010 12:37:36 PM PST by Jake Simpson Groups : Entertainment, Misc
So I was talking about other podcasts last post. Now this weekend I listened to some more, including some dev pod casts (well one).
Bungie. I tried. I really really tried. Your blog is full of interesting information. But for pitys sake, please, can you PLEASE STOP TALKING OVER THE TOP OF EACH OTHER. After 20 mins I just gave up because a) everyone constantly talked over each other (note, a pod cast is NOT a casual conversation, and even if it was, most of what people feel the need to share IMMEDIATELY is just Not That Interesting, certainly not worth destroying someone elses train of thought) and b) no one was ever explained who they are. Who is Joe whatever his name is? What does he do? Why is he being interviewed?
In the end I just gave up.
I also listened to Adam Corrolla, because my friend Jace Hall was on it (The Jace Hall Show). Adam Corrolla, I'm sorry dude but the "I'm a Dude and I like Explosions" thing is a bit 1980's, and to be clinging on to that is a bit sad. That said, Jace Hall aquitted himself well I thought. There's a lot more to Jace Hall than his Web show reveals, and I think it would have been nice to hear a lot more of that than Mr. Slow Talk Adam Corrollas thoughts on 1980's action heroes.
Next, I tried the Freakanomics podcast, which is new, and quite frankly damn entertaining, as is the Death Ray Comedy thing, although that is an aquired taste I think.
Ok, enough on pod casts.
Lets talk about Activision and the Mass Layoffs.
Isn't this scary? ATVI is making more money than ever before, but cutting people and studios left right and center. Why? Because they've taken a good look at where most of the money is being earned, and decided to cut almost everything but that.
Now this is an interesting strategy. On the surface, it makes sense. They inherited quite a lot of less-than-mega stuff with the Vivendi merge, plus, well they are a power house at strip mining IP that they didn't create.
However, while it looks good on the surface, there is one problem. The mega money - Guitar Hero, COD and the Blizzard stuff, well, it has a shelf life. By cutting back all the potentially and likely not hits, they also loose development of that which is going to replace all this 5 years now from now.
Activision, though, also realises that most new mega IP doesn't come from corporately mandated development - EA is struggling with this right now with it's experiements with Dantes Inferno and Dead Space. They are creating what is, frankly, a much better game than I would have thought possible out of Redwood Shores, but still, nothing that is The New Mega Hotness. Mainly I think because the kinds of risks you need to take is inimical to corporate desires about predictions. You *need* to take 20 risks, just so that 2 will pay off. However, ATVI doesn't play that way, prefering to buy what the new hotness is.
The trouble with this approach is 2 fold - buying the IP once it's already hot is expensive, and secondly, you'd better hope that someone else doesn't get there first.
Eventually ATVI will realize, as EA has, that internally generated IP is the desired and most predicatable success methodology. However I do wonder if they'll have any more success than EA does? Possibly, because ATVI *can* actually be hands off when it is pushed hard enough, wereas this is pathologically impossible for EA.
NOTE - I am not including Blizzard in this, since Blizzard appears to still be a rule unto itself. However, it had better not stumble because if it does, ATVI will be as much of a dick to them as they are to studios like Raven.
It's going to be an interesting few years.
Posted at 16/02/2010 01:15:12 PM PST by Jake Simpson Groups : Misc
Yeah on the Podcasts (and ditto for your last post). I generally shy away from many of them. Gaming wise I listen to; OneLifeLeft (not much on games as such, but certainly a wide variety of game culture, and very well produced as it goes live on the radio in the UK), Idle Thumbs (Chris Remo knows how to do a podcast full stop.), and rarely Giant Bomb (the issue is, as you mentioned, length (some are 2 hours long!), and off topic talk - in this case a large amount on sweets).
I need some more but it's daunting. I've been told the 1up spinoff podcast is meant to be okay. I'd love some more developer ones (or insightful ones) like Idle Thumbs but man, they just don't seem to exist. If Bungie can't do it, who can? At least you gave some good ones to try and ones to avoid too.
On Activision, I'm sure you've read this news ( http://tap-repeatedly.com/?p=5567 - some good additional links ). Man, it gets better and better! :(
The blog was also broken and my friend Andy pointed that out. Fixed now. I really need to fix the underlying PHP code to not allow certain characters that tends to break the underlying XML code. It's all time.
So what have I been doing? I've been finishing my book - I'm recording it now as an audio book too. I've written a short story using the same characters and started plotting book 2.
I'm workin on an Iphone App a friend designed. It's been interesting, learning Objective C. I'm about done with all the changes requested, although the next thing is to get DLC working and that's a couple of weeks work all by itself!
But I'm still in the movie business, working for Gribble on Real Time Stage based applications. I've delivered some stuff already that I think will make life easier for the guys here.
This also means I'm still doing the AZ-LA commute most weekends, listening to lots of stuff on my iPhone, which brings me to the subject of this blog post.
Gamer Podcasts. On. My. God. Most of these are just so terrible. I mean just not good.
Generally they are 3 or 4 guys who know each other, have some common ground and who spend most of the 30 minutes to an hour making jokes at each others expense and generally having a riotous time of it, making a few comments about games and such on the way.
It's just awful. These guys are *constantly* laughing at themselves, because, well, they are hilarious, don'tcahknow?
After trying several podcasts - most of which are the same - I wrote down some rules of shit Not To Do.
1. Stop damn laughing at EVERYTHING. This is not an exercise in how funny you can be to the other troglodytes. YOU may think it's funny and they might even think it is too. 99% of the people listening won't though.
2. Stop talking over each other all the time. Have some damn respect for what the other person is saying AND LET THEM FINISH IT. Other wise everyone just talks all over the other people and it's annoying trying to figure out who is saying what.
3. Stick the point - or even have a point? If you are going to talk about something, have something to talk *about*. Have a point you are making. So much of this stuff is 10 minutes of people introducing each other and having a little laugh at each other and then some incoherent rambling. If you have a guest, then have some damn questions for him (or her)!
4. Make the point something relevant to the reason for the podcast. If you have a podcast about games, then Make The Conversation About Games. Not about some grudge clan match you having going on with another podcast, or about what you were doing over the weekend.
In fact, since we are going there, lets just spell it out. You Are Not A Celebrity. No one cares what you did on the weekend, so stop telling us about it as though we are interested. We are not. You are not that interesting of a person, which is why you are doing a podcast and not being employed to host a TV or Radio show. Doing a podcast doesn't make you a celebrity and instantly make you interesting. Please understand that.
Now having said that, I still want to hear what you think. Especially as a Dev, I *definitely* want to hear your thoughts on the game, how it felt, what you felt when you played it, the marketing and so on. This is gold. Please talk about that some more. Make your points - people *are* listening to that and are interested. This is not, however, a trial run for standup. If you want to do standup, please go do standup.
5. Edit the damn thing. Seriously, actually LISTEN to this before you dump it up to Itunes.
6. Do not make it more than an hour. To be fair, most don't. Some even make it 30 minutes. That's ok. More than an hour of banal masturbatory chat makes baby Jesus cry. Yes it does.
7. Engage your fans. If people leave comments on your facebook page, TALK ABOUT IT. That is one way to actually engage people. One podcast gives shoutouts for those who leave comments on Itunes. This is a good thing (even though the rest of that podcast is god awful).
That's just off the top of my head. Honestly we can all do better.
I'm gonna try some dev podcasts this weekend on the drive home - watch this space for comments:)
Posted at 08/02/2010 02:59:20 PM PST by Jake Simpson Groups : Game Development